This week new cards have been added with the Descent of Dragon Expansion which shape the META Decks. These cards are available after playing and clearing level in solo adventures with cost 700 gold or 6.99 USD and if you want to get the whole adventure is it 14.99 USD. Anyway back again to the meta report this week. There is a new deck that are performing well which a key card come as free as playing the solo game. Here is the statistics of the meta tiering with last 3 days from Legend up to Rank 10 based on Hope this will help us climb the ladder before this month’s end.

Tier 1 Meta Decks

Tier 2 Meta Decks

  • Quest Resurrect Priest (53.16%)
  • Galakrond Zoo Warlock (53.09%)
  • Mech Paladin (53.08%)
  • Face Hunter (53.01%)
  • Highlander Galakrond Rogue (52.26%)
  • Quest Hunter (52.20%)
  • Galakrond Rogue(52.04%)
  • Pirate Warrior (51.38%)
  • Hand Warlock (51.34%)
  • Highlander Warrior (51.28%)
  • Highlander Mage (51.09%)
  • Galakrond Warrior (50.81%)
  • Pure Paladin (50.74%)
  • Galakrond Warlock (50.73%)

Tier 3 Meta Decks

  • Combo Priest (49.82%)
  • Malygos OTK Rogue (49.66%)
  • Resurrect Priest (48.57%)
  • Holy Wrath Paladin (48.04%)
  • Galakrond Shaman (47.31%)
  • Quest Druid (47.31%)

Tier 4 Meta decks

  • Wall Druid (46.80%)
  • Control Warrior (46.04%)
  • Dragon Druid (45.31%)
  • Galakrond Quest Shaman (44.58%)
  • Cyclone Mage (43.23%)
  • Highlander Galakrond Priest (41.84%)
  • Quest Rogue (40.98%)
  • Galakrond Priest (40.98%)

Missing meta for nor (Found last week but drop from the list)

  • Aggro Overload Shaman
  • Deathrattle Rogue
  • Quest Warlock

I will be updating this list again next week. Please help my by subscribing in my YouTube here and other social media channels. And if you want to view this in real time subscribe here under my referral.

Get Legend Shirt here

Hi guys today is the 3 week of january and it is time for another weekly report in meta decks for this month. We will see one deck move from tier 1 to tier 2 because of the nerfs and player popularity. As well as a pile for meta decks from tier 2 and tier 4. Here is the statistics of the meta tiering with last 3 days from Legend up to Rank 10 based on Hope this will help us climb the ladder before this month’s end.

Tier 1 Meta Decks

Tier 2 Meta Decks

  • Galakrond Zoo Warlock (54.33%)
  • Face Hunter (54.13%)
  • Hand Warlock (53.52%)
  • Quest Resurrect Priest (53.52%)
  • Quest Hunter (50.76%)
  • Highlander Galakrond Rogue (53.25%)
  • Mech Paladin (53.17%)
  • Pirate Warrior (52.25%)
  • Galakrond Warrior (51.10%)
  • Highlander Mage (51.04%)
  • Embiggen Druid (51.02%)
  • Galakrond Warlock (50.85%)
  • Pure Paladin (50.48%)
  • Highlander Warrior (50.11%)

Tier 3 Meta Decks

  • Highlander Dragon Paladin (49.45%)
  • Malygos OTK Rogue (49.42%)
  • Quest Druid (48.88%)
  • Combo Priest (48.%)
  • Aggro Overload Shaman (47.21%)
  • Galakrond Shaman (45.83%)

Tier 4 Meta decks

  • Control Warrior (45.69%)
  • Resurrect Priest (45.17%)
  • Holy Wrath Paladin (46.48%)
  • Deathrattle Rogue (44.78%)
  • Dragon Druid (41.37%)
  • Galakrond Quest Shaman (43.88%)
  • Highlander Galakrond Priest (41.96%)
  • Cyclone Mage (40.88%)
  • Quest Rogue (39.09%)
  • Quest Warlock (35.43%)
  • Galakrond Priest (34.67%)

I will be updating this list again next week. Please help my by subscribing in my youtube and other social media channels. And if you want to view this in real time subscribe here under my referral. 

Chapter 1: January 21, 2020

Chapter 2: January 28, 2020

Chapter 3: February 4, 2020

Chapter 4: February 11, 2020

Come and join the fun, 35 cards will be added in our collections

Grad this design by clicking the image or by going this link.

meta Most effective tactic available

We already know 4 cards for the coming story mode in Hearthstone for Galakrond’s Awakening which is coming live this January 21, 2020. The Game developers has announced us another 8 other cards which is Winged Guardian, Rising Winds, Arcane Amplifier, Air Raid, Aeon Reaver, Eye of the storm, Grand Lacket Erkh and Sky’s Gen’ral Kragg.

Card Details

Winged Guardian

Type: Minion
Race: Beast
Class: Druid
Rarity: Rare
Mana Cost: 7
Attack: 6
Health: 8
Abilities: Elusive (Cannot be targeted), Reborn, Taunt
Card Text:
Taunt, Reborn
Can’t be targeted by spells or Hero Powers.

Take these broken wings, be reborn, and learn to fly again.

Rising Winds

Type: Spell
Class: Druid
Rarity: Common
Mana Cost: 5
Abilities: Choose One, Draw Cards, Summon, Twinspell
Card Text:
Choose OneDraw a card; or Summon a 3/2 Eagle.

Rising Wing - Beast Token

Type: Minion
Race: Beast Token
Class: Druid
Mana Cost: 2
Attack: 3
Health: 2

Arcane Amplifier

Type: Minion
Race: Elemental
Class: Mage
Rarity: Common
Mana Cost: 3
Attack: 2
Health: 5
Abilities: Hero Damage
Card Text:
Your Hero Power deals 2 extra damage

Not on good terms with warlocks.


Air Raid

Type: Spell
Class: Paladin
Rarity: Rare
Mana Cost: 2
Abilities: Generate, Summon, Twinspell
Card Text:
Summon two 1/1 Silver Hand Recruits with Taunt.

It’s difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!

Aeon Reaver

Type: Minion
Race: Dragon
Class: Priest
Rarity: Common
Mana Cost: 6
Attack: 4
Health: 4
Abilities: Battlecry. Deal Damage
Card Text:
Battlecry: Deal damage to a minion equal to its Attack.

Ripping centuries asunder helps him manage his busy schedule.

Eye of the storm

Type: Spell
Class: Shaman
Rarity: Common
Mana Cost: 10
Abilities: Overload, Summon
Card Text:
Summon three 5/6 Elementals with Taunt. Overload: (3)

If that’s the eye, I would hate to see the rest of the storm.

Stormblocker - Elemental Token

Type: Minion
Race: ElementalToken
Class: Shaman
Mana Cost: 5
Attack: 5
Health: 6
Abilities: Taunt

Grand Lackey Erkh

Type: Minion
Class: Neutral
Rarity: Legendary
Mana Cost: 4
Attack: 2
Health: 3
Abilities: Generate
Card Text:
After you play a Lackey, add a Lackey to your hand.

Esteemed leader of Rafaam’s Inhuman Resources department.

Sky Gen’Ral Kragg

Type: Minion
Race: Pirate
Class: Neutral
Rarity: Legendary
Mana Cost: 4
Attack: 2
Health: 3
Abilities: Taunt, Summon
Card Text:
Taunt Battlecry: If you’ve played a Quest this game, summon a 4/2 Parrot with Rush.

He’s gunning for Sky Adm’ral.

Sharkbait - Beast Token

Type: Minion
Race: Beast Token
Class: Neutral
Rarity: Legendary
Mana Cost: 4
Attack: 4
Health: 2
Abilities: Rush

Reminders for this Galakrond's Awakening

Chapter 1 – 11 new cards – January 21

Chapter 2 – 8 new cards – January 28

Chapter 3 – 8 new cards – February 4

Chapter 4 – 8 new cards – February 11

Hi guys, it has been days after the nerfs updates take effect. Here are the current meta decks statistics within 3 days from now based on from Legend up to rank 10. Hope this will help us climb the ladder this month.

Tier 1 Meta Decks

  • Token Druid (57.17%)
  • Secret Highlander Hunter (56.27%)
  • Pirate Warrior (55.32%)

Tier 2 Meta Decks

  • Pure Paladin (54.36%)
  • Mech Paladin (54.27%)
  • Galakrond Zoo Warlock (53.99%)
  • Face Hunter (53.46%)
  • Hand Warlock (53.06%)
  • Quest Resurrect Priest (52.70%)
  • Galakrond Warrior (51.98%)
  • Highlander Mage (51.88%)
  • HIghlander Galakrond Rogue (51.53%)
  • Embiggen Druid (51.12%)
  • Quest Hunter (50.76%)
  • Galakrond Warlock (50.70%)
  • Galakrond Deathrattle Rogue (50.33%)

Tier 3 Meta Decks

  • Malygos OTK Rogue (49.95%)
  • Deathrattle Rogue (49.45%)
  • Galakrond Shaman (49.41%)
  • Highlander Dragon Paladin (48.75%)
  • Galakrond Rogue (48.43%)
  • Combo Priest (47.07%)
  • Control Warrior (46.79%)
  • Quest Druid (46.63%)
  • Holy Wrath Paladin (46.48%)
  • Aggro Overload Shaman (46.39%)

Tier 4 Meta decks

  • Galakrond Quest Shaman (44.25%)
  • Cyclone Mage (41.75%)
  • Dragon Druid (41.37%)
  • Highlander Galakrond Priest (40.27%)
  • Quest Rogue (39.09%)
  • Galakrond Priest (37.09%)

I will be updating this list again next week and it will be seems a routine weekly. Please help my by subscribing in my youtube and other social media channels. And if you want to view this in real time subscribe here under my referral. 

As well I will be putting an online tshirt store, please support me by buying some merch or sharing it in out in social media channels. It will be a nature store and a gaming store also.

Happy gaming everyone. Let’s rock the ladder and hope we get Legend this month.

It’s going to be an epic year for Magic: The Gathering Arena, and it all begins next week with our January game update. We’re bringing you a new card set, new features, a new way for you to download and play.


(Yes, those are Nyx basic lands! They won’t be available with this release, but we’ll have more information on how you can obtain these lands and other showcase card styles in a future update.)

Theros Beyond Death also heralds the return of Sagas, devotion, and constellation to Standard play, as well as the addition of the new keyword escape. 

In MTG Arena, constellation, devotion, and escape will each feature their own badge and brief explanation text on how the mechanic works for quick reference in-game.


We’re also happy to announce that with the January 16 release, we will be officially launching on the Epic Games Store!

For our established players, you’ll still be able to download and play as you have been—playing through the Epic Games Store is optional, not a requirement. You’ll also share play queues with players regardless of where you play, so you’re welcome to choose your preferred platform.

We’ll have more information and a complete FAQ as we get closer to next Thursday


For those you eagerly awaiting to open those Theros Beyond Death boosters that have been sitting in your collection since The Game Awards, another new feature we’re happy to announce is the addition of “First” and “New” tags when opening booster packs and viewing your collection.

When opening booster packs, the first time you receive a card for your collection it will be emblazoned with the (you guessed it) “First” tag:

When viewing your collection, all the cards that were recently added will also appear with the aptly named New tag. This will include any new card to your collection, and not just the first copy—though you will not see a New tag for copies you receive beyond a playset. The pips above each card will showcase which copy of the playset was added, including if you recently opened more than one (such as with Plummet):

As you can see, cards flagged as being new to your collection will automatically be sorted first when viewing your collection, and mousing over the card will dismiss the tag.

Please note that these tags will not appear while you are drafting—and no, ducking out to view your cards before finishing your draft doesn’t work either. These tags will only appear once you’ve reached the deckbuilding portion of your Limited events.


A new card set means a new meta, which means it’s time for some good ol’ fashion brewing. To help keep things sorted (heh), we’re adding two new options for sorting your decks—Favorites, and Last Played.

To Favorite a deck, select the deck you wish to give a shiny little star to and click the Favorite button located at the bottom of the screen, next to the other deck options. Voila! Your deck will receive a golden badge of honor and will appear first in your collection.

Favoriting decks can be used alongside other filtering options as well. For example, if you sort by alphabetical, your favorite decks will be sorted alphabetically, followed by the rest of the decks in your collection (also in alphabetical order, of course):


Last Played will sort all your decks based on how recently the deck has been played, starting with the most recent and going backwards from there.

We’ve also tweaked how sorting by color identity works. Selecting multiple colors will now work as an AND filter, instead of an OR. We hope this makes sorting by color identity a little more intuitive.


With the Historic ranked queue temporarily coming to an end with Theros Beyond Death, we’ll be adding two new events for Historic play—Historic Constructed and Traditional Historic Constructed as another way for you to play with your decks until Historic Ranked returns. For those of you who are familiar with our Standard events, the Historic version will follow the same game records, cost of entry, and prize structure. And just like with Throne of Eldraine, Historic Ranked will return as we get closer to the release of Ikoria: Lair of Behemoths.

Also, don’t forget—the Historic Challenge is this weekend! This Constructed Best-of-Three event will feature a high entry fee—and prizes to match.


We ran Brawlidays last update as an experiment, and we found that over half of the players who regularly play Brawl engaged with the event. We consider this as a strong success for our intended audience, and so we’re excited to bring this back for the January update. This month’s event will run from the launch of the January update until the February update (currently planned for February 14), be available for 10,000 gold, and features Talrand, Sky Summoner as the reward for the first win.

We’ve also seen a noticeable uptick in the number of people playing Brawl in Direct Challenge and Friends Challenge. It’s cool to see more community-run tools making it easier for players to find each other. And we’re going to spend a lot of our efforts this year increasing the social ability of playing with friends in-game. That starts with Friends Messaging, hitting in the next few months.


And to think, escaping from the Underworld is how we decided to start our year. There’s still a long journey ahead of us, so let’s take a look at our updated roadmap to help guide our way.

  • Coming Soon: Clean, shine, and polish. Features listed here are going through the final stages of development as our quality assurance team puts them to the test. This is when things are “close enough” to release that we can start talking about timelines and release dates.
  • In Development: Turning ideas into reality. Items listed here are in active development, with dedicated developer resources and task lists to complete.
  • In Concept: Putting pen to paper (or fingers to keyboards). This is our planning stage, where we decide which ideas become features, but also which ideas must stay ideas for now. Once decided, features are scoped out, iterated on, reworked, and reiterated as we start to figure out exactly how to bring ideas to digital life.

We want to give a special callout to Friends Messaging, which will allow you to directly message your friends in games. This is the next major feature to our social functionality that players should expect, and while we don’t have an exact date yet, you should expect it sooner rather than later.

We’re also working on an updated tutorial system, one designed to help newer players (or old players who are rediscovering Magic through MTG Arena) better understand both the way certain deck archetypes and colors play, or why they may have lost certain practice or tutorial games.

With Theros Beyond Death coming soon, Core Set 2021 has now joined Ikoria: Lair of Behemoths in active development. Work continues on our social features, and our goal is to implement direct messaging in-game within the next few months. We’ve also clarified “Historic Cards” to “Historic Anthology II” now that you have an idea of what that means, and we’ve dropped “New Event Types” in favor of more specific callouts—such as eight-person (pod) drafting, which is a feature that we’re officially adding to the In Concept stage as it’s currently being scoped out in preparation for development.

We’ve also added Pioneer Set Remasters onto the in-concept list, which will include the Amonkhet remaster, as well the additional sets we’re working in conjunction with Magic R&D to help bring the most relevant Pioneer cards to MTG Arena. And as we continue to expand the available formats and ways to play, we’ve started to concept out a rework to our play blade to make organizing and finding these events easier.

As with our last roadmap update, this is only the start of what we plan to bring to MTG Arena—this year.

Galakrond’s Awakening Revealed: New Solo Adventure Coming Soon

Do you feel that? A chill swirls across the frozen wastes, glints of sunlight reflecting off the ice crystals carried by rising winds. But these winds carry more than frost…there’s an ill portent in Northrend as Dalaran soars in the skies and the final phase of an evil master plan is set into motion. In Dragonblight, the bones of an ancient power stir, and good and evil prepare for a clash that will save the world…or one that could bring about its utter destruction. And it all hinges on one name: Galakrond.

Introducing: Galakrond’s Awakening

Galakrond’s Awakening is the final solo adventure in the Year of the Dragon and will conclude the saga that began with The Dalaran Heist. When we last left our heroes and villains, the Tombs of Terror had been unsealed, spreading plagues across the sands of Uldum. The League of Explorers defeated the Plague Lords, but Arch-Villain Rafaam escaped with the Plague of Undeath. We now know why: to resurrect Galakrond, the progenitor of all dragons!

Will E.V.I.L. prevail and prove that Rafaam is truly the evilest of all villains? Will the Explorers defeat Rafaam and save the world? In this adventure, you have the power to choose. Galakrond’s Awakening is two stories in one, giving players the ability to play through both versions of the story and experience two completely different endings. Unlike The Dalaran Heist and Tombs of Terror, Galakrond’s Awakening returns to the classic linear adventure format, allowing you to progress through the story by completing individual boss encounters in order.


A Story of Good and E.V.I.L.

Each story contains four chapters, each one with three encounters for a total of 24 unique battles. In each encounter, you’ll take control of one of the heroes or villains you’ve seen this year, and you’ll be given a premade deck built specifically for that encounter. You’ll come up against some new and familiar faces; without saying too much, you’ll see more of some of the side characters you’ve grown to love including George and Karl.

After you finish a chapter, try your hand at the Heroic mode, where you’ll build your own deck to take on a more challenging experience. As a reward for clearing Heroic, you can earn two different card backs, one for Explorers and one for E.V.I.L.

The four chapters will roll out on a weekly basis like previous solo adventures. When Galakrond’s Awakening launches, you’ll be able to play through both the League of Explorers and League of E.V.I.L. versions of the first chapter. The first E.V.I.L. chapter will be free for all players, and the Explorers chapter will be available for purchase.

All individual chapters will be available for $6.99 or 700 gold each, which includes both the Explorers and E.V.I.L. side of the story. (The first chapter is the only exception: since the E.V.I.L. campaign is free, purchasing Chapter 1 gets you the Explorers campaign and three bonus cards.) The full adventure will be available for $19.99 and includes all chapters and all cards. Players can pre-purchase the adventure starting today and get a Golden Classic Pack that will be available right away.

Collectible Cards Are Back!

Galakrond’s Awakening also marks the return of collectible card rewards that will become available to add to your collection. Over the course of the four chapters, a total of 35 cards will be unlockable by clearing encounters in both the Explorers and E.V.I.L. campaigns. Clear an encounter, get a card (sometimes two!). It’s that easy! As a bonus for purchasing the first chapter’s good campaign, you’ll get an additional three cards at the beginning of that chapter.

After you earn a card, you’ll also have the option to craft the golden version.

Here’s a quick view of how you’ll be able to unlock all 35 cards.


Chapter E.V.I.L Campaign Rewards Explorers Campaign Rewards
1 E.V.I.L. 4 Cards
1 GOOD –  4 Cards + 3 Bonus Cards
4 Cards 4 Cards
3 4 Cards 4 Cards
4 4 Cards 4 Cards
Total 16 Cards 19 Cards

A Peek into the Future

Without further ado, let’s take a look at some of the cards you’ll be able to earn in Galakrond’s Awakening.

Earned from Chapter 1 of the League of Explorers Campaign

Priests will add some extra Discovery utility – and a big bump of minion health – with Dark Prophecy. Combo this with other cards that buff minions for a variety of exciting new options.

Earned from Chapter 4 of the League of E.V.I.L. Campaign

This Paladin card can take a punch. Bringing back the Reborn mechanic introduced in Saviors of Uldum, Shotbot will stay on the board and combo extremely well with any of your Magnetic cards.

Earned from Chapter 4 of the League of E.V.I.L. Campaign

The rather horrifying Chaos Gazer will select a random card in your opponent’s hand and corrupt it, giving your opponent the tough choice of playing it immediately or losing it next turn. Chaos, indeed.

Earned from Chapter 4 of the League of Explorers Campaign

Reno may have been captured by Rafaam and subjected to endless rhyming puppet shows, but that won’t stop him from injecting some of his signature flavor into Galakrond’s Awakening. Play the Amazing Reno and all minions will disappear. Where did they go? Who knows? Reno definitely doesn’t. Truly amazing work, Reno.

The Chapters will unlock on the following dates.

Chapter 1: January 21, 2020

Chapter 2: January 28, 2020

Chapter 3: February 4, 2020

Chapter 4: February 11, 2020

That’s it for now. We’ll have more of the 35 cards to show off soon. We’ll see you in Northrend to retake Dalaran and save the world! Or soar with Rafaam to the highest heights of villainy? It’s your choice.

An action-packed fantasy RPG with over 100 million Summoners around the world!

Jump into the Sky Arena, a world under battle over the vital resource: Mana Crystals!
Summon over 1000 different types of monsters to compete for victory in the Sky Arena!

Assemble the greatest team of monsters for strategic victories!

Summoners War: Sky Arena

Summoners War Official Community:


[Strategic Gameplay]
Witness the dazzling display of each Monster’s unique skills!
21 different Rune sets to pick and choose additional abilities for your monsters!
Come up with the best strategy to win battles!

[Endless Fun!]
Decorate your Village, battle other summoners, explore Dungeons, fight in PvP battles, expand your Collection, train Monsters, and more!

[Massive Collection]
Fire, Water, Wind, Light and Dark!
5 different attributes, and 1000 different monsters!
Collect as many monsters as you can and assemble the greatest team!

[Real-time Raid]
Battle as a team!
A real-time battle with 3 users!
Defeat the boss with your fellow Summoners using various tactics!

The Forbidden Summoning Magic has finally been revealed!
You can Evolve the skill of your choice with this special Monster!
Summon Homunculus and show off your strategy!

You can Craft more than 100 items at the new Craft Building!
Craft High Runes, special Buildings, Statues and more with the new Craft System and install them wherever you want!

[World Arena]
Enjoy a real-time battle with users worldwide!
Experience a breathtaking battle that starts from Pick&Ban!
Reveal your unique strategy to the world!

[Guild Content]
A sensational Guild PvP in the Isle of Conquest!
Explore the Tartarus’ Labyrinth with Guild Members!
Make your Guild the greatest of all!

[Dimension Hole]
The closed Dimension Hole is now open!
Fight against the ancient power of different dimensions!
Defeat the Ancient Guardians and meet the powerful Monsters with new awakening power!.

Summoners War is available in 16 different languages!
English, 한국어, 日本語, 中文简体, 中文繁體, Deutsch, Français, Português, Español, Русский, Bahasa Indonesia, Tiếng Việt, Türkçe, العربية , Italiano and ไทย!

Summoners War v5.2.2 has been updated. Please check below for details!

* The actual update will be applied through an auto update during the maintenance. (Android/iOS).

v5.2.2 Update Details

 User Convenience Improvement

– [Craft: Special] The amount of items you acquire from Crafting will be applied to the Current Amount after the Crafting is complete.


Bug Fixes

– (All) Beast Rider

[Rift Dungeon: Ice Beast] Fixed an issue of the Beast Rider’s HP being destroyed abnormally when the rider dismounts the beast under Freezing Air.​

Checkout Hearthstone Meta decks

Hearthstone changes have been announced but not date specified, but it should be between Jan 14, 2020 to Jan 17, 2020. As stated earlier they promised to check other Galakrond decks, and other strong meta decks, but ultimately they hit Galakrond shaman decks even more.

Upcoming Changes to Constructed Play


Fiendish Rites – Now costs 4 mana (up from 3).


Scion of Ruin – Now costs 4 mana (up from 3).

Ancharrr – Now has 2 durability (down from 3).


Dragon’s Pack – If you’ve invoked twice, it gives Wolves +2/+2 (down from +3/+3) – Wolves will be 4/5 Taunts now.

Invocation of Frost – Now costs 2 mana (up from 1).


Necrium Apothecary – Now costs 5 mana (up from 4).


Dragonqueen Alexstrasza – Her Battlecry can no longer generate another copy of herself.

All of those cards will be disenchantable for full crafting cost for 2 weeks after the patch.

Battleground Changes



Burbling: Cost reduced from (2) to (1).

Queen Wagtoggle

Wax Warband: Give a random friendly Mech, Demon, Murloc and Beast +2 Attack. (instead of +1 Health)

Infinite Toki

Temporal Tavern: Cost reduced from (2) to (1). Now reads, “Refresh Bob’s Tavern. Include a Minion from a higher Tavern Tier.”

Patches the Pirate

Has returned to the Battlegrounds Hero Pool.

Fire the Cannons!: At the start of next combat, deal 4 damage to two random enemy minions. (increased from 3 damage)


Has returned to the Battlegrounds Hero Pool.

Brick by Brick: Give a random friendly minion +3 Health. (increased from +2 Health)


Golden Soul Juggler

After a friendly Demon dies, deal 3 damage to a random enemy minion twice. (instead of 6 damage once)

Bug Fixes and Game Improvements

Battlegrounds: Selfless Hero’s Deathrattle will now only affect minions that do not already have Divine Shield.

Arena: The appearance rate of cards in the draft has been updated to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Hunter, and Paladin should now be decreased. The win-rate of Priest, Rogue, Shaman and Warlock should now be increased. Card appearance rates for Mage and Warrior remain untouched.

Blizzard has new for Hearthstone Masters in 2020.

as posted from

In 2019, we had three incredible Masters Tour events in Las Vegas, Seoul, and Bucharest. Thousands of you participated in Masters Qualifiers for your chance to play in these events, and we’re excited to announce there will be even more Masters Tours to play for in the months to come…six to be precise!

Yes, we’re doubling the number of Masters Tour stops in 2020—with USD $250,000 in base prizing guaranteed for each! Like last year, a crowdfunding initiative will bolster the prize pool of the Masters Tours beyond that. These events have yielded some of the most exciting and fun moments in Hearthstone, mixing the top tier of players with the up and comers. We’ve seen consistency from relatively unknown competitors, and witnessed a few usurpers topple veteran Grandmasters on stream.

We’re excited to share that ESL/DreamHack will be the trusted vendor for Hearthstone Master Tour events next year. Here are the locations and dates for most of the Masters Tour events in 2020:

Grandmasters & Relegation

Grandmasters will be back in 2020 for two more epic seasons, with the first starting in April and the second in August! It will still be eight weeks of play, but with a different structure. For the initial weeks the format will rotate and all 16 players in each of our three regions (Americas, Europe, and Asia-Pacific) will compete against each other, earning points based on their placements. These points will be used to determine two divisions in each region.

Subsequent weeks will consist of round-robin play within the divisions, much like the previous seasons of Grandmasters. This leads into the Week 8 Playoffs, which will qualify one player per region to the World Championship at the end of the year.

Regarding promotion and relegation—three players per region will be relegated at the end of Grandmasters 2020 Season 1, with the three top prize money earners from the first three Masters Tours of 2020 replacing them.

We hope these changes will make Hearthstone Grandmasters fun and engaging for viewers and our pros alike. We’re excited for the new year and hope to see you at an upcoming Masters Tour!

Decklist (Most Common List)

### Pirate Warrior
# Class: Warrior
# Format: Standard
# Year of the Dragon
# 2x (1) Upgrade!
# 2x (1) Town Crier
# 2x (1) Southsea Deckhand
# 2x (1) Sky Raider
# 2x (2) Parachute Brigand
# 2x (2) Bloodsail Raider
# 2x (3) Skybarge
# 2x (3) Livewire Lance
# 1x (3) Ancharrr
# 2x (4) Restless Mummy
# 2x (4) Kor'kron Elite
# 2x (4) Hoard Pillager
# 2x (4) Dread Corsair
# 1x (5) Leeroy Jenkins
# 1x (5) Faceless Corruptor
# 1x (5) Captain Greenskin
# 2x (5) Arcanite Reaper
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Deck Type: Aggro

Deck Overview

Match duration 6.0 minutes
Turns 7.5
Turn duration 24 seconds
Overall Legend winrate 53.0%
Vs. Druid ▲61.8%
Vs. Hunter ▲60.6%
Vs. Mage ▲67.3%
Vs. Paladin ▲56.4%
Vs. Priest ▼52.4%
Vs. Rogue ▲56.0%
Vs. Shaman ▼44.3%
Vs. Warlock ▼51.0%
Vs. Warrior ▼44.9%


With the emergence of Ancharrr, Pirate Warrior came back to life. With early board presence and good face damage that can give your opponent a rush of pressure for lethal kill

Key Cards

Sky Raider – A solid tempo minion with decent stats for a card-generator. Sky Raider has good synergy with Skybarge as both a cheap Pirate and a source of fuel.

Parachute Brigand – when you play a pirate you will also play this for free. A similar effect to Patches the Pirate, but it is summoned whenever is in your hand. Parachute Brigand is both better than Patches because it has much better stats and you can use two of them, while worse because it needs to be drawn before it is summoned for free.

Ancharrr – Pirate Drawer and also a good tempo play in turn 3

Skybarge – A warrior version of Ship’s Cannon that provides great synergies with Pirate Warrior deck. The additional 3 health makes it hard for your opponent to destroy, making the ability almost guaranteed.

Bloodsail Raider – Early pirate play also battlecry makes her an effective card for any deck that has a lot of weapons

Dread Corsair – Mana Cost reduction if you have a weapon with different combo output depend on what card in play or in hand

Arcanite Reaper – a strong mid-game card, useful to either take out large enemy minions or simply swing at the hero.

Southsea Deckhand – early tempo and a good charge minion if you have a weapon, it will also trigger various Pirate triggers

Mulligan Guide

Ancharr, Sky Raider, Town Crier, Parachute Brigand, Skybarge, Livewire Lance

If with a weapon: Bloodsail Raider, Southsea Deckhand

Main Goal and Strategy

Your win condition is a good tempo plays with early board and reload mechanism with Ancharrr, just focus on face damage with board presence

Possible Replacements

– 1 Hoard Pillager, – 1 Restless Mummy, -1 Arcanite Reaper / + 2  Frothing Berserker, + 1 Faceless Corruptor

– 1 Hoard Pillager, – 1 Faceless Corruptor / +2 Southsea Captain

– 1 Hoard Pillager / +1 Southsea Captain

– 1 Hoard Pillager / +1 Faceless Corruptor

– 1 Upgrade, – 2 Hoard Pillager, -1 Arcanite Reaper  / + 2 Frothing Berserker, +1 Southsea Captain, +1 Spellbreaker



Archetype WInrate Popularity
Dragon Druid 58.5% 12.9%
Embiggen Druid 44.3% 28.4%
Quest Druid 56.5% 15.6%
Token Druid 63.5% 43.1%


Archetype Winrate Popularity
Dragon Hunter 64.1% 3.4%
Face Hunter 60.2% 58.4%
Highlander Dragon Hunter 69.3% 6.4%
Quest Hunter 55.6% 8%
Secret Highlander Hunter 63.5% 23.8%


Archetype Winrate Popularity
Cyclone Mage 65.1% 12.1%
Highlander Mage 38.8% 87.9%


Archetype Winrate Popularity
Highlander Dragon Paladin 53.8% 17.8%
Holy Wrath Paladin 63.1% 37.9%
Mech Paladin 45.3% 25.7%
Pure Paladin 49.4% 18.5%


Archetype Winrate Popularity
Combo Priest 56.8% 7.4%
Galakrond Priest 68.1% 10.4%
Quest Resurrect Priest 50.1% 81.6%


Archetype Winrate Popularity
Deathrattle Rogue 59.7% 16.8%
Galakrond Deathrattle Rogue 50.4% 15%
Galakrond Rogue 54.4% 5.2%
Highlander Galakrond Rogue 57.8% 61.1%
Malygos OTK Rogue 57.3% 1.9%


Archetype Winrate Popularity
Aggro Overload Shaman 55.6% 5%
Galakrond Quest Shaman 60% 14.5%
Galakrond Shaman 53% 80.5%


Archetype Winrate Popularity
Galakrond Hand Warlock 51% 4.3%
Galakrond Zoo Warlock 48.4% 69.6%
Hand Warlock 51.1% 26.1%


Archetype Winrate Popularity
Control Warrior 42.3% 4.5%
Galakrond Warrior 47.6% 72.2%
Pirate Warrior 53.4% 23.4%

Decklist (Most Common List)

### Token Druid
# Class: Druid
# Format: Standard
# Year of the Dragon
# 2x (1) Treenforcements
# 2x (1) Acornbearer
# 2x (2) Shrubadier
# 1x (2) Power of the Wild
# 2x (2) Dendrologist
# 2x (3) Savage Roar
# 2x (3) Landscaping
# 2x (3) Blessing of the Ancients
# 2x (4) Soul of the Forest
# 2x (4) Garden Gnome
# 2x (5) Force of Nature
# 2x (5) Anubisath Defender
# 2x (5) Aeroponics
# 1x (7) Goru the Mightree
# 2x (8) The Forest's Aid
# 2x (9) Mulchmuncher
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Deck Type: Aggro/Tempo

Deck Overview

Match duration 6.3 minutes
Turns 8.0
Turn duration 24 seconds
Overall winrate 55.4%
Vs. Druid ▲66.1%
Vs. Hunter ▲55.6%
Vs. Mage ▼54.3%
Vs. Paladin ▲66.3%
Vs. Priest ▲60.7%
Vs. Rogue ▼54.8%
Vs. Shaman ▼51.4%
Vs. Warlock ▼45.1%
Vs. Warrior ▲55.8%


Token card are still reigning the ladder with the buff MulchMuncher and the new legendary taunt Goru the Mightree

Key Cards

Aeroponics – While fairly inefficient on its own, controlling a single Treant makes Aeroponics equivalent to Arcane Intellect and three Treants (easily achievable with Force of Nature, Soul of the Forest, or The Forest’s Aid) make it free to cast.

Landscaping – This card generates 4/4 worth of stats for 3 mana, slightly above average total stats. This card is best played to create a wide board to take advantage of AoE buffs. It also summons Treants, which means it synergizes with Dendrologist and Mulchmuncher.

The Forest’s Aid – works as a late game value tool for a token deck. It provides two waves of minions that your opponent is forced to deal with, all of which threaten high damage. If left alive, the Treants are great targets for Savage Roar, Power of the Wild, or Blessing of the Ancients.

Force of Nature – This card now works well in decks with area of effect buffs, and in slightly slower Savage Roar decks that focus on building a board of multiple sticky minions. This strategy benefits the presence of a number of minions on the druid’s board, regardless of their Attack; sticky minions like Piloted Shredder and Haunted Creeper are often chosen for this synergy, preventing the opponent from clearing the druid’s board.

Mulchmuncher – This card works similarly to Giants, but its cost reduction requirement is more specific, namely Treants.

Dendrologist – The amount of value this card generates can be substantial, as many Druid spells will be of some use in token-style decks, whether it’s removal, card draw, or more tokens, and only a few will be complete duds. In emergencies, it can be played as a vanilla 2/3 if early game tempo is crucial.

Power of the wild – Ideally, use Leader of the Pack to improve the survivability of fragile minions, to allow weaker minions to overpower mighty adversaries, or use it when you have a full board of minions and reap a combined +7/+7 benefit from this 2 mana card. Alternatively, the Panther makes a fine weaker minion when your side of the board is empty.

Mulligan Guide

Shrubadier, Acornbearer, Treenforcements, Landscaping, Dendrologist

Main Goal and Strategy

Your win will be given by playing token generation cards and giving your opponent board pressure and also pumping attack and health with Power of the Wild or Goru the Mightree

Possible Replacements

– 2 Blessing of the Ancients, -2 Soul of the Forest / +1 Power or the wild, +1 Sn1p-Sn4p, +1 Flobbidinous Floop, +1 Zilliax

– 2  Blessing of the Ancients, -2 Anubisath Defender / +1 Power of the Wild, + 2 Wispering Woods, +1 Sathrovarr

– 1  Blessing of the Ancients, – 1 The Forest’s Aid / +2 Swipe

– 1 Goru the Mightree / + 1 Power of the Wild



Archetype Winrate Popularity
Dragon Druid 80.9% 15.4%
Embiggen Druid 63.4% 26.5%
Quest Druid 81.9% 17.9%
Token Druid 56.8% 40.1%


Archetype Winrate Popularity
Face Hunter 53.5% 64.3%
Highlander Dragon Hunter 64.4% 5.8%
Quest Hunter 45.7% 7.3%
Secret Highlander Hunter 61.3% 22.6%


Archetype Winrate Popularity
Cyclone Mage 58% 14.3%
Highlander Mage 55% 85.7%


Archetype Winrate Popularity
Highlander Dragon Paladin 66.3% 16.1%
Holy Wrath Paladin 75.2% 34.7%
Mech Paladin 45.7% 22.3%
Pure Paladin 56.5% 27%


Archetype Winrate Popularity
Combo Priest 45.8% 8.6%
Galakrond Priest 76.7% 15.5%
Quest Resurrect Priest 57.3% 76%


Archetype Winrate Popularity
Deathrattle Rogue 54.2% 17.4%
Galakrond Deathrattle Rogue 52.1% 14.6%
Galakrond Rogue 61% 7.6%
Highlander Galakrond Rogue 55.5% 60.5%


Archetype Winrate Popularity
Aggro Overload Shaman 53% 6.3%
Galakrond Quest Shaman 58.8% 18%
Galakrond Shaman 56.6% 75.7%


Archetype Winrate Popularity
Galakrond Hand Warlock 51.8% 5.3%
Galakrond Zoo Warlock 40.9% 71.8%
Hand Warlock 50.8% 22.9%


Archetype Winrate Popularity
Control Warrior 76.6% 4.3%
Galakrond Warrior 59.9% 70.7%
Pirate Warrior 40% 24.9%

Decklist (Most Common List)

###Secret Highlander Hunter
# Class: Hunter
# Format: Standard
# Year of the Dragon
# 1x (1) Springpaw
# 1x (1) Secretkeeper
# 1x (1) Dwarven Sharpshooter
# 1x (2) Zephrys the Great
# 1x (2) Snipe
# 1x (2) Snake Trap
# 1x (2) Rat Trap
# 1x (2) Phase Stalker
# 1x (2) Freezing Trap
# 1x (2) Explosive Trap
# 1x (3) Ursatron
# 1x (3) Unleash the Hounds
# 1x (3) SN1P-SN4P
# 1x (3) Primordial Explorer
# 1x (3) Kill Command
# 1x (3) Eaglehorn Bow
# 1x (3) Desert Spear
# 1x (3) Deadly Shot
# 1x (3) Animal Companion
# 1x (4) Sandbinder
# 1x (4) Marked Shot
# 1x (4) Hyena Alpha
# 1x (4) Dragonmaw Poacher
# 1x (5) Zilliax
# 1x (6) Veranus
# 1x (6) Unleash the Beast
# 1x (7) Siamat
# 1x (7) Dinotamer Brann
# 1x (9) Dragonqueen Alexstrasza
# 1x (10) Zul'jin
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Deck Type: Mid-range

Deck Overview

Match duration 8.0 minutes
Turns 9.5
Turn duration 25 seconds
Overall winrate 53.9%
Vs. Druid ▲61.7%
Vs. Hunter ▼47.8%
Vs. Mage ▲69.2%
Vs. Paladin ▲56.5%
Vs. Priest ▲56.9%
Vs. Rogue ▲56.1%
Vs. Shaman ▼48.8%
Vs. Warlock ▲57.1%
Vs. Warrior ▼48.7%


Highlander hunter continues to torment players in ranks since most of the cards which is from past expansions, they had a new support with Dragonqueen Alexstrasza with generate cards potentially give you answers to the board.

Key Cards

Hyena Alpha – As long as it activates its Battlecry, it generates 7/7 worth of stats for a much lower cost. Playing Secrets that are more difficult to activate like Rat Trap will help guarantee the Battlecry going off on curve

Snake Trap – good for hyena alpha and minion reload on board

Rat Trap – provides excellent stats for its cost, but has a hefty trigger condition. Rat Trap will often not trigger until multiple turns after its been played, or may never trigger at all. This makes Rat Trap an ideal “filler secret” that can be thrown down at any time, benefiting Secretkeeper or Lesser Emerald Spellstone, and its difficult activation condition makes it useful for triggering Secret-dependent cards like Hyena Alpha, Sunreaver Spy, and Masked Contender. Due to Rat Trap’s unique trigger requirement, your opponent may quickly suspect which trap it is. This can be an upside by effectively restricting your opponent to two cards per turn, which can keep aggro decks in check.

Secretkeeper – Early tempo buff as you play secret or your opponent’s 

Zephrys the Great – an incredibly powerful card that can save you from a bad situation, kill priority targets, generate value for later turns, or create lethal. Generally, you should save Zephrys for when you have no other good plays. Zephrys will always be an efficient play, so it’s a good idea to wait until he’s your only efficient play.

Dinotamer Brann – a very powerful on turn 7, summoning an 8/8 Beast with Charge for 2 Mana less. This is so powerful that, in fact, it makes the “no duplicates” restriction easy to overlook.

Dragonqueen Alexstrasza – a solid choice for any Highlander deck in standard. The Zero Cost dragons help generate a bit of a board immediately.

Mulligan Guide

Secretkeeper, Phase Stalker, Dwarven Sharpshooter, Springpaw, Ursatron, Desert Spear

Main Goal and Strategy

Fight for board presence and drawing potential answers in various situations, but be safe in committing minions which may cause you the game.

Possible Replacements

– 1 Dragonmaw Poacher / +1 Dragonbane

– 1 Dragonmaw Poacher / +1 Faceless Corruptor

– 1 Dragonmaw Poacher, -1 Veranus / + 1 Diving Gryphon, + 1 Evasive Wyrm

– 1 Veranus / + 1 Faceless Corruptor



Archetype Winrate Popularity
Embiggen Druid 69% 45.4%
Token Druid 47.8% 54.6%


Archetype Winrate Popularity
Face Hunter 42.3 74.3%
Secret Highlander Hunter 52.6 25.7%


Archetype Winrate Popularity
Highlander Mage 65.3% 100%


Archetype Winrate Popularity
Quest Resurrect Priest 44.8% 100%


Archetype Winrate Popularity
Deathrattle Rogue 45.8% 19.1%
Galakrond Deathrattle Rogue 44.9% 17.9%
Hihglander Galakrond Rogue 57.3% 62.9%


Archetype Winrate Popularity
Galakrond Quest Shaman 57.5% 17.6%
Galakrond Shaman 51.4% 82.4%


Archetype Winrate Popularity
Galakrond Zoo Warlock 49.3% 72.8%
Hand Warlock 69.1% 27.2%


Archetype Winrate Popularity
Galakrond Warrior 44.4% 73.9%
Pirate Warrior 40.7% 26.1%