A new patch went up that includes the Rastakhan Rumble Pre-Order and the new cards that have been added to the Classic set! Check out the patch notes below, with some newly revealed card backs!

NEW CLASSIC CARDS

HELPFUL RASTAKHAN’S RUMBLE LINKS

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Patch Notes

In this update we’re preparing the Tavern for the arrival of that monarch of the melee, King Rastakhan, and his riotous rabble of rowdy retainers in Rastakhan’s Rumble! We’ve also got gifts for our friends, new Classic cards, download improvements, bug fixes, and more!

Read on for details!

Thus update is currently live for PC and Mac, and will become available on mobile in the coming hours.

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Pre-Purchase Rastakhan’s Rumble!

Pre-purchase one or both bundles and make sure your team is ready to throw down when Rastakhan’s Rumble releases starting December 4!

Rastakhan’s Rumble!

King Rastakhan won’t just be hosting the Rumble, he’ll be brawling with the best of them! When you pre-purchase this bundle, you’ll get 50 Rastakhan’s Rumble card packs, the Ready to Rumble card back, AND the new Shaman Hero: King Rastakhan!

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The Challenger’s Bundle

For more budget-minded brawlers, this bundle offers 17 Rastakhan’s Rumble card packs and the Ready to Rumble card back.

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100 Million Players

There are more guests in the Tavern than ever before, but there’s always room for more!

Join us by logging into Hearthstone from November 7 – November 11, play with friends, and be gifted with tokens of our appreciation!

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  • Get SIX The Boomsday Project card packs just for logging in.
  • Celebrate the Players Quests. Everyone who logs in will receive a quest to play against a friend in any mode for 100 gold. This quest is repeatable up to five times for a total of 500 gold!
    • Unlike Challenge a Friend, only players with this quest in their log will receive the gold, so make sure you log in and get the quest!

New Classic Cards

The following cards can now be crafted or opened in Classic card packs:

  • Icicle

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  • Tome of Intellect

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  • Call of the Void

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  • Pilfer

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Added the following card backs:

  • Ready to Rumble – Acquired from a Rastakhan’s Rumble pre-purchase bundle.

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  • Frostwolf – Acquired from winning fives games in Ranked Play, December 2018.

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  • Good Cheer – Acquired from a special promotion.

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  • The Third War – Acquired from the Warcraft III: Reforged promotion.

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Download Improvements – We’ve continued making improvements to the mobile Hearthstone app.

  • The option to download via cellular data is no longer saved between sessions. You’ll be prompted to provide permission when new data needs to be downloaded.
  • To improve performance, downloads are now paused while in a match.
  • Phones now use lighter weight card art to reduce app size.

Gameplay Improvements & Bug Fixes

  • Small-Time Buccaneer now correctly gains +2 Attack if its stats were swapped by Void Ripper.
  • Deathrattles on replaced weapons now trigger at the same time as minions in play are destroyed, so Powermace will no longer “save” minions destroyed by Blood Razor’s Battlecry.
  • Fixed a crash that could occur when Lesser Jasper Spellstone and Bomb were drawn by Ultimate Infestation.
  • Reduced the delay on reactivating Deathstalker Rexxar’s Build-a-Beast when Coldarra Drake or Garrison Commander are in play.
  • Fixed an issue with Valeera the Hollow’s Shadow Reflection sometimes playing its audio cue twice.
  • Fixed an issue where canceling matchmaking could result in a fatal error and failure to connect to a game you would otherwise have been matched to.
  • The season reward chest in the quest log now correctly displays the highest rank achieved, rather than current rank.
  • When searching for Wild cards while building Standard decks in the collection manager, the message now reads “Results found in Wild Sets”.
  • Fixed an issue that could cause returning players to become “stuck” at Finding an Opponent.
  • Fixed an issue with the in-game Shop scaling on high resolution monitors.
  • Fixed various visual issues with Deck Recipes, the Friend List, and New Player Ranks.
  • [Mobile] Fixed issues with cards created by Fal’dorei Strider and Deck of Wonders appearing offscreen on some mobile devices.
  • [Android] Hearthstone now displays correctly on OnePlus6 devices.

Source

Not a whole lot! We do have a preview image of the theme though thanks to the Year of the Raven introduction from this past February.

  • Expansion 1 showcased the trees of the Witchwood (which most, including us, thought we were going to Duskwood)
  • Expansion 2 showcased The Netherstorm. No, Tempest Keep was not actually in store for us, it’s just the home of Dr. Boom’s Lab.

Expansion 3 is all over the place. We’ve got tribal-style markings that could be Troll themed (maybe even Orc?) and the middle contains what appears to be water, possible even a little bit of ice at the bottom left. The red rocks surrounding the “orb” in the center don’t make any immediate connections unlike the Ethereal Gateway from Ex2 and roots from Ex1.

If I really wanted to go crazy with a guess, it would be something Pandaria themed thanks to the very natural, tranquil vibe the overall panel gives me. Come on Lorewalker Cho, let’s go to your homeland and, hopefully, not make an absolute mess of it.

What do you think Expansion 3 will be?

Hi players and wizards, there was an update from MTG Arena client: October 4 – 0.08.01.00 Update Notes. This are the fixes and announcements taken from the forums:

Bug Fixes

  • Fixed an issue that caused players to visually lose rank after a win.
  • Fixed a bug that could cause split cards to display improperly when revealed in the opponent’s hand
  • Fixed a localization issue with +1/+1 counter text that was causing it to only display the digits.
  • Scaled down the damage assignment UI widget to improve readability of board state when there are many creatures on-board.
  • Fixed a bug that could cause some card-specific VFX to not display properly
  • Split cards exiled by Thief of Sanity can now be cast properly
  • Sparky no longer repeatedly prompts a player to complete quests to enter an event.
  • Fixed an issue with split cards in browsers that caused them to display incorrectly.
  • Fixed an issue that was causing the 6 win tier to not give out correct ICRs in the Constructed Event.

Mythic Edition Planeswalker Cards

  • Closed Beta gift Mythic Edition Planeswalker cards now have card frames that match paper and can no longer be crafted.

Artful Takedown

  • Updated prompts when casting Artful Takedown to clarify when you’re targeting to tap or give -2/-4 (Note: We’re still working on a fix to clarify the intention line display for the opponent. Until that arrives, know that the left-most targeting line is for the first effect on the card, the next line is for the next effect, etc.)

New Player Experience

  • A new quest has been added to the end of the NPE quest chain that rewards players the remaining five uncollected dual-color decks. For players that have already completed the NPE, the quest will populate upon login.

“My specialty is theoretical universal limits and ways to circumvent them.”

For those of you who are joining MTG Arena with Open Beta – welcome! For those of you who are returning – thank you! My name is Chris Clay, and I’m the Game Directorfor Magic: The Gathering Arena. Which each major update, I like to go into more details about what players should expect before the official patch and corresponding patch notes hit. Typically, the time around a major release goes as follows:

  • I work with the community team to plan out how we’re going to announce what’s coming in the next update.
  • The day before the patch goes live I post the official “State of the Beta”, covering in detail all the major updates, changes, or new features to Arena. This also includes updating the Events calendar for all the in-game events, their entry fees and rewards throughout the following month.
  • On release date, the official patch notes are posted, and the Known Issues list is updated.

With our announcement last week and the livestream that followed, things went a little bit differently this time. While most of you know the major things coming with this update – namely the start of Open Beta, Standard Rotation, and Guilds of Ravnica – there’s still a lot of information we want to cover before tomorrow’s update, so let’s delve (or should we say, surveil) into the finer details.

Account Migration

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One of the reasons this update required several days of downtime both in-game and on the forums is because our move to Open Beta also includes us migrating to our new account management system, Wizards Accounts. As a player, the biggest change you’ll see is a new login flow – and the chance to update your username if you were a Closed Beta participant. For us, it’s laying the foundation for many of our long-term goals with MTG Arena – including direct challenge, friends list, and other social features.

… So maybe you won’t share my enthusiasm and excitement for the unsung hero of this update, but we hope you’ll reap the benefits of this change in the months and years to come.

Ravnica Renovations

“It’s both an ingress-denial mechanism and an attractive hallway light!”

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As those of you who were with us throughout Closed Beta already know, introducing a whole new set is no small feat. As such, the release of Guilds of Ravnica is the backbone of this update, introducing 273 new cards, 5 new mechanics, Sealed, and more. This also means that with the start of Open Beta, we’ll maintain “full Standard support” for all our new and returning players, and in this case – two days before Prereleases at you local game store! Every Standard legal card is available in Arena, including Buy-A-Box Promos and cards from the Vraska and Ral Planewalker Decks. We’ve also introduced a new Ravnica-themed game board, complete with plenty of things for you to interact with – so click away!

While we went the extra mile as far as visual and audio effects are concerned (and you can read more about those below), we all know it’s what’s on the inside that counts. There’s a lot of back-end improvements and rule fixes to eliminate known unexpected match completes, as well as a number of quality of life improvements.

In-Match Quality of Life Highlights

  • Auto-Target will no longer auto-target illogical targets. (For Example: If you cast Electrify and your opponent’s only creature has hexproof, and you only have one creature in play, your creature will no longer be auto-targeted as the only legal target. You will now be able to cancel out of the spell.)
  • For cards like Fight with Fire, when your opponent is splitting damage between multiple targets you will now see the damage assigned to each target.
  • We now support simultaneous mulligans, which speeds up the mulligan phase of matches. The player on the draw can’t accept their hand or mulligan until the player on the play has chosen to mulligan or keep, but they’re no longer waiting to see their hand!
  • The Battlefield layout has been refined to keep cards in a single row for as long as possible, and for the Planeswalker/Saga section to display 6 cards before it goes to paging and to page with 4 cards visible instead of 2.
  • The spacebar will now activate the orange button in-game browsers.
  • When a card prevents an expected action from occurring (like Rampaging Ferocidon preventing life gain), pulse VFX play on the card preventing the action.
  • During steps/phases where we only stop for responses or manual stops, we no longer stop after the stack is empty. For example, when your opponent has a Search for Azcanta in play, you will no longer need to manually pass to their draw step after the trigger resolves. Where you want to take an action after the trigger resolves (for example, after Teferi, Hero of Dominaria’s +1 resolves during your end step), use full control or set a manual stop on that step/phase.

Guild Mechanics

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One thing we wanted to ensure with both the new cards and new mechanics is better informing players through visual and audio cues. In addition to the our “enter the battlefield” (ETB) effects, symbols and animations for evergreen keywords like flying, haste, and hexproof, every Guild mechanic has it’s own visual effect to help you keep track of the board state:

Convoke (Selesnya)

  • To the Selesnya, every soul matters. Rely on the power of community with Convoke. Each creature you tap while casting a Convoke spell pays for one mana of that creature’s color(s).
  • Spells with Convoke have a Selesnya-themed badge that is highlighted when you have enough untapped creatures to assist with casting a Convoke spell. Please note that you will have to manually select which creatures to tap if you’re using them for Convoke.
  • When a creature is tapped to pay for the convoke cost, it’s surrounding by a Selsnya guild symbol.

Mentor (Boros)

  • As Ravnica gets more and more dangerous, the militaristic Boros train hard to eliminate weak links in their forces with Mentor. Whenever a creature with Mentor attacks, it can add a +1/+1 counter to another target attacking creature with lesser power.
  • When declaring attackers, creatures with Mentor have a badge that is highlighted when another creature with lesser power is also attacking.
  • Boros VFX play when a creature with Mentor puts a +1/+1 counter on another attacking creature.
  • Multiple Mentor triggers are automatically ordered to provide the most possible +1/+1 counters (Mentor creatures with the highest power resolve last).
  • Please Note: Mentor checks when you declare attackers, and the target must still be legal when the ability resolves!

Undergrowth (Golgari)

  • Death and rot are no strangers to the Golgari. Everything can be repurposed, reused, and recycled. Cards with Undergrowth abilities get stronger for each creature card in your graveyard.
  • The number of creature cards in your graveyard is displayed on the Undergrowth cards as well as on your graveyard if you are playing with Undergrowth cards. This information is not visible to your opponent until you play an Undergrowth card.

Surveil (Dimir)

  • To House Dimir, information is everything. When you Surveil you look at the top card or cards of your library, put any number of them into your graveyard and the rest on top of your library in any order.
  • Dimir VFX for the Surveil browser – the browser shows the Guild symbol behind your library and graveyard.
  • The Dimir symbol is also shown over your opponent’s library when they Surveil.

Jump-Start (Izzet).

  • Experiments, explosions, and excitement: the Izzet love to invent their way to victory. Their latest breakthrough is Jump-Start. You can cast a Jump-Start card from your graveyard by discarding a card in addition to paying its other costs. You then exile the Jump-Start card.
  • Spells with Jump-Start have a badge that is highlighted when they can be cast from the graveyard and appear as a “near hand” castable.
  • Izzet VFX play when casting a spell with Jump-Start from your graveyard.

In addition to keyword mechanics, each Mythic also has it’s own unique VFX (with Niv Mizzet as our ‘plus one’, because even Rare Guild Leaders need love). But listen closely… … … did you hear that? On the Ravnica battlefield, when you play a card with a Guild watermark, the music will dynamically change to a style unique for that guild for a time until returning to the Ravnica theme. We’ve also made Planeswalker animations ‘snappier’, and their enter the battlefield effect will also correspond with their color identity.

Ultimately, this is the kind of polish and “visual fidelity” you should expect from Magic: The Gathering Arena going forward. Yes, looking cool is important, but it’s even cooler if you can convey important game information at the same time.

“Search By Set”

While it won’t be featured as a button, yet, we have implemented the ability to sort by set using the search bar. If you enter e:GRN in the search bar, the results will show every Guilds of Ravnica card. The same is true for Ixalan (XLN), Rivals of Ixalan (RIX), Dominaria (DAR), and Core Set 2019 (M19). And no, that isn’t a typo – for Domaniaria you will need to use the original three letter code DAR.

Rotation

From death grows living grandeur.

In the days – or even weeks – leading up to the Open Beta announcement, many of you noticed us pointedly avoiding questions on how we were going to handle Rotation. We hope you’ll forgive us for artfully dodging the question, as announcing our plans for rotation (namely, it would coincide with an account wipe) would only further tip off that Open Beta was coming. So yes, Amonkhet, Hour of Devastation, Kaladesh and Aether Revolt are now removed from Arena, including packs from the store and the ability to redeem Wildcards for cards from those sets.

For now.

Our goal is to ultimately provide a format beyond Standard for Arena, though what that ultimately looks like will likely develop throughout the next year. Creating this new format isn’t something we want to rush into, and this lets us go into Open Beta with a much more reasonable amount of initial content. Beyond that… who knows. And before you ask – “Modern” as a format includes over 15 years of Magic: The Gathering, spanning 61 sets, dozens of keyword abilities, and almost 12,000 cards. In short, it’s a lot of work and realistically years of development time to fully support it.

Status Report

Squadrons of skyknights are available for deployment around the clock, capable of reaching any district in the city within minutes.

Though this technically lives ‘outside’ the game, one of the projects our Live Ops team has been working on is a better way to communicate the current status of the game and game related functions. We’re happy to announce that there will be no more “Server Status” forum with it’s lonely pinned topic. Instead, we’re implementing a live Server Status page. You’ll be able to check the status of any service related to Arena, such as matchmaking, the in-game store, login, etc. and see whether the service is up, impacted, or offline.

Hopefully you won’t be spending too much time on this page as we launch Open Beta, but it’s there if you need it.

Events

Selesnya grows its ranks in more ways than one.

Play Modes Toggle

We’ve added a toggle to the Home page directly above the active events billboards. There are two modes, Arena Play and All Play. This controls which events are displayed on the Home page and in the Play blade.

    • Arena Play Modes – Displays only the single-game play modes that are currently available. (Active by default)
    • All Play Modes – Displays all currently available ways to play Arena.

Play Blade

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We’re also separating the game modes when you click the “Play” button into two categories: Ladder and Events. Events will appear at the top of the list, each with a countdown clock that shows how long the event will be available. Times in yellow indicate how long you have to enter the event, while times in red indicate events you are currently participating in when they are scheduled to end.

P.S. Yes, Competitive Constructed is in the Event category and will show an “end” time, but we will continue to offer it as an option indefinitely.

Event Names

What’s in a name? That which we call ‘Quick Play’ by any other word, would still have no entry fee. Which is just as well, because we’re also fine tuning our naming conventions. Competitive will still be “Competitive”, and anything marked “Competitive” will be an indicator of a Best of Three format. We are, however, dropping the use of “Quick” for some of our Best of One formats (and no, this isn’t because of Turbo Fog). The trouble with using a moniker for our Best of One formats is that we weren’t consistent with the implementation. We used it for “Quick Draft” and “Quick Play”, but there was no such thing as “Quick Singleton”, “Quick Pauper”, “Quick Momir”, etc. on Arena, even though they were also Best of One formats.

Going forward, we’re going to be more consistent with our labeling. If you see “Competitive”, you’ll know it’s Best of Three. If you don’t, it will be Best of One.

Welcome Weekend – Free Singleton Event

Welcome to Open Beta! To help “jump-start” your new collection, we will be offering a special no entry required Singleton event all weekend long. Build a deck with only a single copy of any Standard-legal card (excluding Basic Lands – you can have as many of those as you want), and play against others to win prizes. No gold or gems required to join, and you have the opportunity to receive card rewards based on your wins. Each Uncommon card reward has a 15% chance to upgrade to a Rare or Mythic Rare.

Entry Options: Free!

Match Structure: Standard Singleton, Best of 1

Event Ends: 4 Wins or 2 Losses, whichever comes first.

  • 0 Wins: No Rewards
  • 1 Win: 1 ICR at minimum Uncommon rarity.
  • 2 Wins: 1 ICR at minimum Uncommon rarity.
  • 3 Wins: 1 ICR at minimum Rare rarity.
  • 4 Wins: 1 ICR at minimum 1 Uncommon and 1 ICR at minimum Rare rarity.

New: Sealed

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Sealed has finally arrived in MTG Arena, and will be available for the start of Open Beta. For those of you eyeing your calendars, this does mean you can Sealed Guilds of Ravnica in MTG Arena two-days before you can play it in stores. Already signed up for a Prerelease at your local game store? Awesome! You’ll also be receiving a unique Promo Code inside any Guilds of Ravnica Prerelease pack that can be redeemed inside MTG Arena that will grant you entry into a Guilds of Ravnica sealed event (limit 1 per account). The code will be located on the back of the Token card near the rules insert, and all promo codes are cAsE sEnSiTiVe. Be sure to enter it exactly as it appears on the card, though if you have any issues you can always contact our Customer Support team.

Entry Fee: 2000 Gems or Entry Ticket (via Promo Code, limit 1 per account).

Match Structure: Best of 1

Event Ends: At 7 Wins or 3 Losses, whichever comes first.

  • 0 Wins: 200 Gems and three Guilds of Ravnica Boosters.
  • 1 Win: 400 Gems and three Guilds of Ravnica Boosters.
  • 2 Wins: 600 Gems and three Guilds of Ravnica Boosters.
  • 3 Wins: 1200 Gems and three Guilds of Ravnica Boosters.
  • 4 Wins: 1400 Gems and three Guilds of Ravnica Boosters.
  • 5 Wins: 1600 Gems and three Guilds of Ravnica Boosters.
  • 6: Wins: 2000 Gems and three Guilds of Ravnica Boosters.
  • 7 Wins: 2200 Gems and three Guilds of Ravnica Boosters.

New: Competitive Metagame Challenge

You might want to leave you ‘jank’ in the Deckbuilder for this one. Or maybe not, if you think you’ve brewed up something truly special. With the Competitive Metagame Challenge, a single loss will send you packing, but if you manage to go 7-0 in this Standard, Best of Three format you’ll reap some truly amazing rewards.

Entry Options: 400 Gems or 2000 Gold

Match Structure: Standard, Best of 3 Matches

Event Ends: 7 wins or 1 loss, whichever comes first

  • 0 Wins: 500 Gold
  • 1 Win: 1000 Gold
  • 2 Wins: 1500 Gold and 1 Guilds of Ravnica Booster
  • 3 Wins: 2000 Gold and 3 Guilds of Ravnica Boosters
  • 4 Wins: 2500 Gold and 5 Guilds of Ravnica Boosters
  • 5 Wins: 3000 Gold and 10 Guilds of Ravnica Boosters
  • 6 Wins: 4000 Gold and 20 Guilds of Ravnica Boosters
  • 7 Wins: 5000 Gold and 30 Guilds of Ravnica Boosters

Event Calendar

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-this is from the MTG arena Forum. See you in the field